I love the movement animations! It really reminds you that this is all in zero gravity. Making traversal somewhat skill based adds an instant level of fun to the gameplay loop that I didn't expect.
The font looks great, but I think the lowercase y should look more like the g. It wasn't clear to me whether I could move left or right across screens, so I was bumping around a lot. A map would help me a lot, but I understand if not including it was a design choice.
The fourth wall breaks are fun. It's just a static area with no progression, right?
Thanks for trying this out! This was an extremely unfinished game. There was supposed to be a nancy-drew kind of progression, where you interact with stuff and talk to people to progress a story and try and solve a strange mystery on the ship. But it never got far. I don't think I'll ever get back to finishing this either.
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I love the movement animations! It really reminds you that this is all in zero gravity. Making traversal somewhat skill based adds an instant level of fun to the gameplay loop that I didn't expect.
The font looks great, but I think the lowercase y should look more like the g. It wasn't clear to me whether I could move left or right across screens, so I was bumping around a lot. A map would help me a lot, but I understand if not including it was a design choice.
The fourth wall breaks are fun. It's just a static area with no progression, right?
Thanks for trying this out! This was an extremely unfinished game. There was supposed to be a nancy-drew kind of progression, where you interact with stuff and talk to people to progress a story and try and solve a strange mystery on the ship. But it never got far. I don't think I'll ever get back to finishing this either.